Update
A city with more places to ride
With the handling in a better place, 0.3.0 makes the city more varied and gives me more reasons to explore. It is a big step forward, though the buildings and ground still need a more convincing level of detail.
Changelog
- Added curved neighborhood streets, loops, dead ends, staggered junctions, and dirt routes alongside the downtown grid.
- Expanded houses, storefronts, industrial areas, a library, school grounds, playgrounds, baseball diamonds, and parking.
- Added weathering, fire damage, rubble, overgrowth, and more abandoned-city details using prototype procedural art.
- Aligned visible and collision shapes for tested car, rock, and collapsed-slab approaches; traversal still depends on shape, speed, and balance.
- Added a circular riding minimap and rotating city map with roads, building footprints, and a north compass.
- Preserved the accepted 0.2.1 handling in the local Mac prototype; intact buildings remain closed.
Active
Aftercurrent
My kiddo and I brainstormed a game together, and he wanted electric motocross, so we're building an abandoned city to explore, wheelie, skid, and jump through.

