Update
Working toward a more believable abandoned district
The next pass is about making one connected district feel like it belongs in a city abandoned for decades. A first residential block now has buildings fitted to graded sites, a workshop yard, and an outdoor ruin-and-dirt riding loop.
The visual result is not there yet. The ground still reads too much like painted geometry, and the buildings need more convincing decay. I am working on the workshop lot and its surroundings before repeating that approach across the city.
The playable 0.3.0 prototype remains the baseline. This district is a separate development preview, and the environment milestone is still in progress.
Aftercurrent
My kiddo and I brainstormed a game together, and he wanted electric motocross, so we're building an abandoned city to explore, wheelie, skid, and jump through.

