← Updates

I worked on the seams in the local world: more distinct homes and scenery, shared paved courts, and vegetation that continues across the hidden generation grid. Worn concrete and green gaps help the town feel more continuous, and the refreshed asset library makes the changes easier to compare.

Changelog

  • Explore larger and two-story homes, different workshop layouts, varied tree forms, and fences with wood slats or chain-link mesh.
  • Compare the redesigned environment collection in the refreshed visual asset library.
  • Nearby buildings share relatively even paved courts, with modest climbs where the ground allows and larger open gaps left green.
  • Downtown concrete now shows worn surfaces, fractures, chipped edges and encroaching plants.
  • Grass, trees and ground textures now continue naturally across the hidden generation grid.
  • Buildings and their approaches can extend across planning boundaries while terrain and collision stay connected.
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Aftercurrent

My kiddo and I brainstormed a game together, and he wanted electric motocross, so we're building an abandoned city to explore, wheelie, skid, and jump through.

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