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I cut the wait for my two reference cities by roughly half in the local build. The loading animation stays responsive, and a failed replacement no longer means losing the city I was already riding in.

Changelog

  • Load the two measured reference cities in about 146 and 154 seconds, roughly 48% less waiting with the same city content.
  • Keep the loading animation responsive while the game constructs the city, and retain the current playable city if a replacement fails.
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Aftercurrent

My kiddo and I brainstormed a game together, and he wanted electric motocross, so we're building an abandoned city to explore, wheelie, skid, and jump through.

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