Update
Less waiting for a city to load
I cut the wait for my two reference cities by roughly half in the local build. The loading animation stays responsive, and a failed replacement no longer means losing the city I was already riding in.
Changelog
- Load the two measured reference cities in about 146 and 154 seconds, roughly 48% less waiting with the same city content.
- Keep the loading animation responsive while the game constructs the city, and retain the current playable city if a replacement fails.
Active
Aftercurrent
My kiddo and I brainstormed a game together, and he wanted electric motocross, so we're building an abandoned city to explore, wheelie, skid, and jump through.