Update
The first ride through Aftercurrent
The first Aftercurrent prototype is running on my Mac. It gives me a seeded abandoned city to explore on an electric motocross bike, with hills, obstacles, jumps, and points for landing a trick. This is the starting point for getting the riding and the world right.
Changelog
- Built a native Mac prototype with a third-person chase camera and a procedural city roughly one mile square.
- Added hills, streets, parks, neighborhoods, a riding yard, abandoned cars, and climbable junk.
- Added keyboard riding, assisted balance, suspension, wheelies, airborne control, and recovery.
- Added landing-dependent trick scoring, a saved best line, repeatable city seeds, and a pause menu.
- Added generated motor and tire audio and packaged the local Mac app.
Active
Aftercurrent
My kiddo and I brainstormed a game together, and he wanted electric motocross, so we're building an abandoned city to explore, wheelie, skid, and jump through.

