Update
Making the bike respond more naturally
The riding still needed work after the first turning fix. In 0.2.0, I focused on slow steering, bumps, wheelies, and what happens when the bike gets overextended. Removing the raised curbs also makes it much easier to leave the road and explore.
Changelog
- Removed raised road curbs and their collision strips.
- Improved low-speed and coasting turns without needing to pump the throttle.
- Reworked tire contact, suspension support, wheel momentum, and throttle/brake pitch response.
- Stopped tiny hops from qualifying as scored airtime or forcing the wheelie nose back down.
- Removed arbitrary angle-triggered and scheduled idle falls; physical rider/chassis contact now determines falls and invalidates tricks.
- Kept throttle and braking meaningful when overextended, with points banked only after a stable landing.
Active
Aftercurrent
My kiddo and I brainstormed a game together, and he wanted electric motocross, so we're building an abandoned city to explore, wheelie, skid, and jump through.

