Update
Trying two landscapes for the same city
I added a way to compare Current and Experimental terrain in the local build using the same city seed. They keep separate saved versions, so I can explore a landscape shaped around the city’s zones while keeping familiar terrain as the default.
Changelog
- Try Current and Experimental terrain using the same city seed, with clear menu labels and separately saved versions.
- Keep familiar terrain as the default while exploring a different landscape shaped around city zones.
Active
Aftercurrent
My kiddo and I brainstormed a game together, and he wanted electric motocross, so we're building an abandoned city to explore, wheelie, skid, and jump through.