Update
Town places worth riding to
I worked on the places between the houses: schools, libraries, parks, courts, and the routes that connect them. The local city preview now has more varied layouts, weathered public spaces, and clearer rider maps to help me find my way around.
Changelog
- Explore differently arranged downtowns, parks and coherent detached-home or multifamily neighborhoods in the local source preview.
- Ride level playing fields, playgrounds and shared parking lots with connected approaches and a rebuilt ball-field backstop.
- Use M for streets and N for zones in matching circular maps that keep you centered and pointing up, with zoom preserved between layers.
- Preview worn paving and matching ground around parks, fuel, fire and other town services, with level playing areas and clear access retained.
- Find more paved frontage and fewer mature trees in downtown, with different ground-cover balance for modern, medium and older districts.
- Spot your rider more easily using the bright cyan arrow, white outline and dark backing on all three maps.
- Explore detailed schools, libraries, parks and weathered riding areas, with connected sidewalks and practice courts.
- Find denser paved downtown surroundings with planted areas and clearer routes between buildings.
- Load a city whose initial school site cannot fit by relocating the campus within the same seed while retaining its full facilities.
Active
Aftercurrent
My kiddo and I brainstormed a game together, and he wanted electric motocross, so we're building an abandoned city to explore, wheelie, skid, and jump through.
