Update
Different streets, with traffic that keeps moving
I gave the local cities a repeatable mix of boulevards, narrower streets, cycle lanes, and parking layouts, with 20 moving cars by default. I also worked on blocked roads and junction queues so cars can make progress while still yielding to the traffic and rider in their path.
Changelog
- Cities now combine boulevards, narrower streets, cycle lanes and parking layouts in a repeatable mix that varies by seed.
- Every map starts with a default of 20 moving cars.
- Cars can drive around blocked roads without being held up by unrelated vehicles behind or beside them.
- Junction queues clear more reliably while cars continue yielding to traffic and the rider in their path.
Active
Aftercurrent
My kiddo and I brainstormed a game together, and he wanted electric motocross, so we're building an abandoned city to explore, wheelie, skid, and jump through.
